Non-wack summoner

Shaman model, melee attack

This draft is all about mobility and placement shenanigans. I might scrap most of it, honestly.

Has an innate move that summons an Abomination. Some abilities give a move to you, and some give a move to the Abomination. The Abomination has a tether range. If you move too far it gets dragged, and if it gets dragged into a wall it dies.

Move that has you burst from the Abomination in an explosion of gore, dealing damage. This allows for position option selects that are really interesting.

Abomination shoots a meat hook that pulls the first enemy it hits toward it and deals damage.

Abomination charges towards you, dealing damage and applying CC to enemies it hits along the way. (Maybe this should be target point instead.) I'm considering making this "charges in target direction and explodes at max range or when it contancts an enemy." Maybe some CC attached, and damage would probably scale with distance charged.

Shoot a projectile. If it hits, the Abomination teleports to that spot. (I am really not satisfied with this one. Perhaps something like a projectile with knockback, or a projectile that heals the Abomination if it hits.)

In an autoattack game, has an ultimate that does  with both you and the Abomination.