Elemental Assailant

The Elemental Assailant

THIS DRAFT SUCKS BUT IT COULD BE AN ALTERNATE DEBUFFER OR MAYBE IT JUST NEEDS A MORE INTERESTING REWRITE

Flare [Fire] (Autoattack) Shoots out a small fireball which deals damage to the first target it hits and has a bonus effect based on which of her other spells are currently affecting the target. Bonus effects None - The target begins burning, taking a very small DoT [Fire] - Regular damage, plus half in an AoE [Metal] - Regular damage, the fire cauterises the bleeding, stopping it, but causing % less damage to be dealt by the target for a few seconds. [Water] - Regular damage, plus the water rises in temperature, scorching their lungs and increasing the duration of the silence by a very short time (1/4 second?) [Earth] - 1.5x damage, and if stationary, the target is knocked backwards slightly. [Wood] - If this attack kills the target, another tree sprouts from their corpse and acts as if Magnificent Growth had been cast.

Slicing Blade [Metal] Fires a large metal blade, dealing damage to every target it hits. Targets hit also begin bleeding.

Drown [Water] Fires a mark, if it hits an enemy champion, that champions lungs begin to fill with water, silencing them and dealing damage over time.

'''Churning Earth [Earth] '''Target a spot on the ground. Each enemy in the area is slowed. This slow increases the longer the area persists.

Magnificent Growth [Wood] Target a spot on the ground. A tree bursts from the ground, knocking enemies back. After a short delay, it collapses, dealing damage. Any enemies that take damage from the tree are touched with its seeds for a short period of time.

Elemental Power (Ultimate) All of the Elemental Assailant's abilities are instantly recharged, and she is imbued with elemental power, with every numerical effect of her abilities multiplied by 1.5 for a short period of time.