The Spirit Walker

The Spirit Walker (possibly totally wack)

Spirit Realm (Passive) The Spirit Walker does not have an ultimate. Instead, when dying, she returns to the spirit realm (transforms into Wisp). While in the spirit realm, she is invulnerable and has no combat capability. She is still able to scout areas and is still visible to any units that were previously able to see her. After the normal respawn time has ended, the Spirit Walker can activate a skill to respawn at her current position on the map. If this position is not nearby to an ally of any sort, her respawn point will be briefly revealed to everyone.

Spirit Strike (Ranged Autoattack) The Spirit Walker throws a slow moving projectile. If it hits, it deals low damage. If a champion is hit three times consecutively, they are dazed for 0.5 seconds.

Mind Blast The Spirit Walker sends a mental shockwave in front of her, dealing damage to every enemy it hits, and dazing the first enemy champion.

Spirit Walk The Spirit Walker moves between realms, gaining high damage reduction (around 80%) but is unable to use abilities for a short period of time. When she leaves this state, all nearby allies are healed for a percentage of their missing health.

Possession The Spirit Walker forms a mental link with a minion, taking control of it. Each type of minion has a different special ability in addition to an autoattack. While controlling a minion, the Spirit Walker cannot move or use abilities. The minion can be controlled until either it dies, the Spirit Walker dies, or the Spirit Walker severs the connection, which kills the minion.

Shapeshift The Spirit Walker shoots a fast moving bolt of energy which passes through minions. If it hits an enemy champion, they are briefly stunned and the Spirit Walker takes on their form. This lasts for 2/3 of the cooldown (somewhere around 30 sec duration 45 sec recharge).